Castri
1
100 gp
0 gp
Proficient with longbow and shortbow.
Non-elf allies within 5 get +1 to Perception.
Use elven accuracy as an encounter power.
Your origin is fey, not natural
Ignore difficult terrain when shifting (even when shifting multiple squares).
Choose Archer Fighting Style, Two-Blade Fighting Style, Beast Mastery, Marauder Fighting Style, Hunter Fighting Style.
+1 to AC and Reflex while holding a weapon in each hand
Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round.
+1 to attack rolls after moving 2+ squares with standard action attack allowing movement
+4 to initiative checks
At-Will
Standard action
6
1d8+4
Strength
AC
+4 Strength modifier.
+0 half your level.
+2 proficiency bonus.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
7
1d4+4
Strength
AC
+4 Strength modifier.
+0 half your level.
+3 proficiency bonus.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
4
1d4+4
Strength
AC
+4 Strength modifier.
+0 half your level.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
At-Will
Standard action
6
1d4+3
Dexterity
AC
+3 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+3 Dexterity modifier.
+1d6 to damage once per round (Hunter's Quarry)
3
1d4+3
Dexterity
AC
+3 Dexterity modifier.
+0 half your level.
+3 Dexterity modifier.
+1d6 to damage once per round (Hunter's Quarry)
Encounter
Free Action
At-Will
Minor Action
At-Will
Standard action
7
1d4+0
Strength
AC
+4 Strength modifier.
+0 half your level.
+3 proficiency bonus.
+1d6 to damage once per round (Hunter's Quarry)
At-Will
Standard action
6
1d8+0
Strength
AC
+4 Strength modifier.
+0 half your level.
+2 proficiency bonus.
+1d6 to damage once per round (Hunter's Quarry)
6
1d4+0
Dexterity
AC
+3 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+1d6 to damage once per round (Hunter's Quarry)
Encounter
Standard action
8
2d8+4
Strength
AC
+2 power modifier.
+4 Strength modifier.
+0 half your level.
+2 proficiency bonus.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
9
2d4+4
Strength
AC
+2 power modifier.
+4 Strength modifier.
+0 half your level.
+3 proficiency bonus.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
6
2d4+4
Strength
AC
+2 power modifier.
+4 Strength modifier.
+0 half your level.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
Daily
Standard action
6
2d8+4
Strength
AC
+4 Strength modifier.
+0 half your level.
+2 proficiency bonus.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
7
2d4+4
Strength
AC
+4 Strength modifier.
+0 half your level.
+3 proficiency bonus.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
4
2d4+4
Strength
AC
+4 Strength modifier.
+0 half your level.
+4 Strength modifier.
+1d6 to damage once per round (Hunter's Quarry)
100 gp
0 gp
0
0
Dagger
Castri
C:\Users\Neil\Documents\ddi\Saved Characters\Castri.dnd4e