Castri 1 100 gp 0 gp
Proficient with longbow and shortbow. Non-elf allies within 5 get +1 to Perception. Use elven accuracy as an encounter power. Your origin is fey, not natural Ignore difficult terrain when shifting (even when shifting multiple squares). Choose Archer Fighting Style, Two-Blade Fighting Style, Beast Mastery, Marauder Fighting Style, Hunter Fighting Style. +1 to AC and Reflex while holding a weapon in each hand Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round. +1 to attack rolls after moving 2+ squares with standard action attack allowing movement +4 to initiative checks At-Will Standard action 6 1d8+4 Strength AC +4 Strength modifier. +0 half your level. +2 proficiency bonus. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry) 7 1d4+4 Strength AC +4 Strength modifier. +0 half your level. +3 proficiency bonus. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry) 4 1d4+4 Strength AC +4 Strength modifier. +0 half your level. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry) At-Will Standard action 6 1d4+3 Dexterity AC +3 Dexterity modifier. +0 half your level. +3 proficiency bonus. +3 Dexterity modifier. +1d6 to damage once per round (Hunter's Quarry) 3 1d4+3 Dexterity AC +3 Dexterity modifier. +0 half your level. +3 Dexterity modifier. +1d6 to damage once per round (Hunter's Quarry) Encounter Free Action At-Will Minor Action At-Will Standard action 7 1d4+0 Strength AC +4 Strength modifier. +0 half your level. +3 proficiency bonus. +1d6 to damage once per round (Hunter's Quarry) At-Will Standard action 6 1d8+0 Strength AC +4 Strength modifier. +0 half your level. +2 proficiency bonus. +1d6 to damage once per round (Hunter's Quarry) 6 1d4+0 Dexterity AC +3 Dexterity modifier. +0 half your level. +3 proficiency bonus. +1d6 to damage once per round (Hunter's Quarry) Encounter Standard action 8 2d8+4 Strength AC +2 power modifier. +4 Strength modifier. +0 half your level. +2 proficiency bonus. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry) 9 2d4+4 Strength AC +2 power modifier. +4 Strength modifier. +0 half your level. +3 proficiency bonus. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry) 6 2d4+4 Strength AC +2 power modifier. +4 Strength modifier. +0 half your level. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry) Daily Standard action 6 2d8+4 Strength AC +4 Strength modifier. +0 half your level. +2 proficiency bonus. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry) 7 2d4+4 Strength AC +4 Strength modifier. +0 half your level. +3 proficiency bonus. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry) 4 2d4+4 Strength AC +4 Strength modifier. +0 half your level. +4 Strength modifier. +1d6 to damage once per round (Hunter's Quarry)
100 gp 0 gp 0 0 Dagger Castri C:\Users\Neil\Documents\ddi\Saved Characters\Castri.dnd4e